Treasure Hunter¶
In this type of game, the agent spawns in a randomly generated maze and must find a specific object which is mentioned in the objective displayed when game starts. This is a text version of the task proposed in [Parisotto2017].
References
- Parisotto2017
Emilio Parisotto and Ruslan Salakhutdinov. Neural map: Structured memory for deep reinforcement learning. arXiv:1702.08360, 2017.
Usage¶
usage: tw-make tw-treasure_hunter [-h] --level LEVEL
Treasure Hunter game settings¶
- --level
The difficulty level. Must be between 1 and 30 (included).