Treasure Hunter

In this type of game, the agent spawns in a randomly generated maze and must find a specific object which is mentioned in the objective displayed when game starts. This is a text version of the task proposed in [Parisotto2017].

References

[Parisotto2017]

Emilio Parisotto and Ruslan Salakhutdinov. Neural map: Structured memory for deep reinforcement learning. arXiv:1702.08360, 2017.

Usage

usage: tw-make tw-treasure_hunter [-h] --level LEVEL

Treasure Hunter game settings

--level

The difficulty level. Must be between 1 and 30 (included).